

As well as that, they have access to Black Arks, a unique naval unit, that can build armies and provide battle support in the form of bombardment spells. It’s a nice balancing act that adds more depth to the campaign, and connects your battles to your economy, so I think it’s a great implementation. On the campaign, they’re economy is built on slavery, the more slaves you gather, the more you earn at the cost of unrest in your cities. Their sole purpose in battle is to cause fear and rage amongst the enemy ranks and the more damage they do, the more powerful they become after reaching a certain threshold. The Dark Elves are in many ways the opposite of the high elves, they favour a more dark and chaotic playstyle, with hyper aggressive units such as Witch Elves and War Hydras.

However both sound far more interesting than they actually play out, but we’ll get to that leter. On the campaign, they specialize in trade and diplomatic manipulation. They also depend on late game, high tier monstrous units such as Dragons and Phoenixes to cause mass damage and chaos on the battlefield. The High Elves are an orderly and defensive race, relying on spearmen and powerful archers.

The four races have a wildly different aesthetic and also have a set of distinct characteristics that makes each race feel unique. The High Elves, The Dark Elves, The Lizardmen and The Skaven. Total War: WARHAMMER II features four playable races.
